Sorry if the quality isn't to your standards; it was annoying for me to figure this out, and a lot of stuff had to be done manually.
When I saw [ Ссылка ] I remembered this old thing existed, and after a while of looking then giving up then happening to run across it again, I found mine. This idea came to me immediately when I remembered pixel furnace, and I don't think I've seen anyone else on YouTube who has done it already.
I was able to create the animation for bad apple in the program fairly easily, and it showed all 6569 frames in the preview (in the top right corner), so I thought I would be able to run it smoothly, but when it got to the actual gameband it was limited to 50 frames, unfortunately. My next idea was to split the frames into individual animations, but there was also a limit of 4 animations, and I would need to import each set manually. As a result, I decided to limit it to 3 FPS so that I would only need to have 4 cycles of creating animations within the gameband. The quality of it unfortunately isn't great because I think from the way gameband imports files, a lot of the gray pixels turned red, which left a lot more pixels than there should have been.
Bad Apple!!: [ Ссылка ]
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