A lot of designers only see the potential of using VR as a presentation tool. I'm trying to maximize its use as a design tool, allowing for creative decisions to be made in VR that never would be possible with traditional methods.
So, what if we used VR the same way we use trace paper?
For this example, I start with an old school project from Syracuse University that I haven't touched in 8 years (the first time I ever used Revit). I then bring that Revit file into Tilt Brush as an OBJ, and, using a sketch as a reference image, start filling in the interior with some design ideas. Once I'm ready to start building the sketch out with more substantial content, I export the Tilt Brush file as an FBX, and bring it into Unreal Engine, which reads both the Revit file as well as my sketches from Tilt Brush. With this serving as a underlay, I can then add content and materials, all while staying in virtual reality using Unreal's VR Editor.
While I don't finish the design in this video, the idea would be that once I'm done, I would turn off the Tilt Brush sketch, and then bring my new content back into Revit. This process could then be repeated as the design continues to be refined.
Music by Mat Coulombe: [ Ссылка ]
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