This is my second fluid particles simulation rendered with Cycles in Blender 2.6. This time, 300000 particles!
It took about 20 hours (6 x 3,2 Ghz) to render those 250 frames.
Bake time about 1 hour, 1.3 GB baked files
- 150 samples per frame (I keyed the noise seed so that every frame has another noise seed)
- hdri image for background and lighting
- different viscosity
- timestep .02 (realtime is .033) so it's slowmotion (thanks to blazraidr for this little trick)
- the font in the beginning is "Quicksand"
- 1280x720, 30p
Thanks to a friend for his, as always, great second opinion!
Sometimes I am asked if I could do tutorials, but I think there are enough tutorials out there (check out blenderguru.com or blendercookie). Here is a good one about fluid particles:
[ Ссылка ]
If you have any questions, just send a PM (questions who are too long to answer via comments are answered with a PM!)
![](https://s2.save4k.ru/pic/rmDaKkg0Yr4/maxresdefault.jpg)