Intel® Core™ Ultra mobile processors, codename Meteor Lake represent Intel's biggest shift in client SoC architecture in 40 years!
In Architecture All Access Season 3, Episode 3, Tom Petersen, Intel Fellow in the Client Graphics and AI group at Intel, walks us through an all-access look into the new GPU architecture inside Meteor Lake. With Meteor Lake, our objective is to take a leap in graphics performance and Tom, unpacks the improvements in our graphics IP along three vectors: faster clock frequency, improved architectural efficiency and increased engine size. All with support for DirectX12 Ultimate and XeSS to run your favorite games.
Architecture All Access is a master class technology series, featuring Senior Intel Technical Leaders taking an educational approach in explaining the historical impact and future innovations in their technical domains.
Watch Season 3 intro video here: [ Ссылка ]
Watch Season 3 Episode 1: Meteor Lake Architecture Overview here: [ Ссылка ]
Watch Season 3 Episode 2: Meteor Lake 3D Performance Hybrid Architecture & Intel Thread Director here: [ Ссылка ]
00:00 Introduction
00:14 Meet Tom Petersen, Intel Fellow
00:50 Let's talk about graphics
01:31 GPU IP in Meteor Lake
02:27 Meteor Lake GPU Architecture Goals
03:19 Clock Frequency
03:58 Architectural Efficiency
06:01 Larger GPU
07:28 Intel Arc Software & XeSS
08:33 Wrapping up
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