The most overproduced possible way for me to explain why I think little paper guys in video games are neat. Credit for the SDF idea goes to my friend MorganLaK! Their links are below:
ClassyHam recently did a writeup on how they recreated this effect in Material Maker and Unreal Engine, if anyone is interested in implementing this for themselves I highly recommend their writeup: [ Ссылка ]
CG Cookie’s Normal Map video:
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Valve’s article on distance fields:
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Another useful article on distance fields by Joyrok:
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My old friend Morgan who figured out the hard stuff:
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My socials (please don’t follow):
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