At PAX Prime 2012, we presented three mini lectures as part of "Short Subjects in Gaming" on Friday in the Wolfman Theater.
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Some discussions, important as they may be, require not an entire hour for one to come to a satisfactory conclusion. Your PAX minutes are precious, so take this opportunity to get three panels for the price of one! We present for the approval and consideration of the audience three short subjects in gaming.
In no particular order: "When the Game Plays the Player", "A Competitive Test of Skill", and "On the Ethics of Mind Control". From rhythm games to CounterStrike, casino gambling to euro-style board games, the relevance of these topics is not to be understated.
"On the Ethics of Mind Control," the third and final of these, and discusses the possibly uncomfortable questions surrounding the ethical considerations of game design. Is it truly ethical to design a game to be addictive, or is "addictiveness" simply a sign of good design? Do games change us in more ways than we might realize? Is regulation on the horizon, a good idea, or even possible? How are games different from other media (or are they different at all)?
GeekNights presented two additional events at PAX Prime 2012 and PAX Dev 2012: The GeekNights Tabletop Workshop and Academia vs. Reality: Psychology, Game Theory, and Games.
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For more GeekNights lectures, see our Convention Lecture Youtube Playlist!
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