Wooga is a Berlin-based video game studio focused on story-driven casual games. They have published June's Journey, the leading hidden object game on the market. Striving to provide their players with the best experience, the team uses Machinations to model and simulate their game's economy to prevent balancing issues and unintended consequences during LiveOps.
They also use Machinations:
- To validate the team's ideas and assumptions without the need to touch the game's code,
- For iterative playtesting and player behavior simulations,
- To quickly adjust their game based on this feedback.
Learn more about Machinations: [ Ссылка ]
Get in touch with us:
LinkedIn: [ Ссылка ]
Twitter: [ Ссылка ]
Discord: [ Ссылка ]
Blog: [ Ссылка ]
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