Link To Project : [ Ссылка ]
A small cellar in the countryside in Sweden, where an older man spends his time doing carpentry.
I have created everything from scratch, No photoscans used. except the rusty metaltexture on the "Tool Wall" And the GroundTexture(They are from Quixel).
I used Zbrush, Substance Painter And Maya For Assets and Tiling Textures.
I have always wanted to have my own little workshop in the basement.
I really Like older Environments without modern technology. Environments before I was born. It feels like it was better back then.
My goal was to explore Unreal Engine 5. I Have never used Unreal before so it was really nice getting to know the engine and explore its power.
This project is Rendered In Unreal Engine 5 Preview, using Pathtracing.
Lumen version in progress for comparison.
Music: It's Been a Long, Long Time - Harry James.
I don't own the rights to this music
Computer Rig
Chassi= Fractal Design Meshify S2 Blackout
GPU= RTX 3090 GAMING X TRIO
CPU= AMD Ryzen 9 5950X 16 cores
MB= Gigabyte X570 AORUS PRO
RAM= G.Skill 64GB (4x16GB) DDR4 3600MHz
SSD= Samsung 970 EVO Plus 1TB
SSD2= Samsung 980 EVO 1 TB
1 SSHD Cant find the model
CPU Cooler= Noctua NH-D15
PSU= Corsair RM1000x 1000W
Unreal Engine 5 Pathtracing! The Carpenter's Cellar
Теги
Unreal Engine 5unrealunreal engineunitygameplaycarpenter workshopworkshop3d3d environmentenvironment3d sculpting3d renderingrealistic 3dzbrushsculptingsubstance paintermayasubstance designer3d artartpewdiepieartstationtexturingmodelingshowcase3d showcasephotoscanmegascansunreal engine 4unreal 5unreal engine 5gaminggame artgamesblenderblender sculptingtwitchtwitch 3d stream3d streaming3d courseget a job in 3dps4pc