How to set up Oculus Quest Link for Unity's play mode. Go in and out of play mode for your VR game without needing to build and deploy to your device!
I'm taking a 1-video break form shader tutorials this week to briefly talk about Quest Link in Unity. If you are doing Quest development in Unity this is huge to iteration. Especially if you are doing shader development as any shader change can significantly affect your build time. If you can test in play mode, no build needed!
The written version of this tutorial: [ Ссылка ]
0:00 Intro
0:33 Hardware and Cable
2:41 Oculus Desktop
2:48 Validate Link Works
3:02 Unity Setup
3:49 Plugin Setup
4:28 Play!
Lots of important links:
Required hardware: [ Ссылка ]
Generic Link cable (be sure to pick 10ft version): [ Ссылка ]
Official Link cable (this can be hard to find, as of this posting, it's available here, but it may require some googling if you want it): [ Ссылка ]
Oculus Desktop software: [ Ссылка ]
Oculus Quest Link lets you plug your Oculus Quest in to your computer via a specific cable and have it act as if it were a Rift. The Rift is Oculus's VR headset that is driven directly from the computer. With a Rift, you can easily develop in Unity without needing to create a build. Since Oculus Quest Link emulates the Oculus Rift behavior, now with link you can get into play mode as well.
You can go into play mode with your editor set to Windows or to Android.
![](https://s2.save4k.ru/pic/sSD798Ov2oY/maxresdefault.jpg)