Welcome back everyone! This is an update to the original video in this exciting third installment of our "Walk to Run to Sprint Ability Series" using the Lyra Framework in Unreal Engine 5, we're taking a deep dive into creating the custom animation states. Elevate your game development skills as we explore advanced techniques to ensure your character's movements are fluid and lifelike.
🔗 Timestamps:
0:00 - Introduction
0:36 - Demo Preview
1:40 - LinkedLayers ABP_ItemAnimLayersBase
3:24 - ABP_Mannequin_Base
5:59 - LinkedLayers ABP_UnarmedAnimLayers
8:29 - Other Animations
10:05 - Sk_Mannequin Preview Mesh for Modifying Animations
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