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Chapters:
00:00 Introduction and setup
01:24 Creating a 3D scene
03:24 Creating simple shapes
08:52 Graphical Settings
11:20 Supplemental Material
12:16 Creating The Player Character
15:10 Writing a movement script
22:55 Adding input events
25:17 Listening to four input events
27:38 Camera Controls
31:55 Listening to mouse inputs
33:56 Storing mouse motion
38:04 Using the twist_input
40:38 Using the pitch pivot
43:22 Creating node variables
44:55 Handling degrees and radians
45:45 Moving and the camera
47:40 Wrapup
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![](https://i.ytimg.com/vi/sVsn9NqpVhg/maxresdefault.jpg)