With games getting bigger so does the need for scalable asset production pipelines, that allow for quick iteration without compromising on art quality. In Battlefield 2042, the aim was to take the player progression system to the next level. In this session, Clay and Priyabrata will show how the team set up a procedural workflow to create a large number of unique collection badges that could keep up with the ever-evolving arsenal of weapons, vehicles and gadgets on the battlefield.
Speakers:
– Clay Shanks, Senior UI Artist, EA DICE
– Priyabrata Biswal, Senior Technical Artist, EA DICE
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Substance Days 2022 @GDC: "Battlefield 2042: Create Badges w/ Substance 3D Designer" | Substance 3D
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