MinnMax's Ben Hanson talks to Media Molecule's co-founder Mark Healey about his recent departure from the beloved PlayStation studio, the origins of LittleBigPlanet, his biggest regrets on Dreams, how he created the first indie game on Steam, and his current passion project about art history. Support long-form interviews like this by subscribing to MinnMax's YouTube channel or unlock the podcast version of this interview and directly support independent games media by checking us out on Patreon. [ Ссылка ]
Check out the timestamps below to jump to a particular discussion...
00:00:00 - Intro
00:01:42 - Mark Healey's life after Media Molecule
00:03:27 - Developing his passion project
00:09:01 - Why Mark isn't at Media Molecule anymore
00:11:59 - Dreams needed online multiplayer and PC support
00:13:59 - Media Molecule's future
00:16:13 - Embracing art history with his solo project
00:21:39 - Love for the Commodore 64
00:22:58 - Working at Bullfrog with Peter Molyneux
00:25:12 - “It’s true that I did go a bit mad”
00:31:01 - Avoiding crunch
00:33:28 - Rag Doll Kung Fu was the first indie game on Steam
00:35:40 - Valve and The Room's portal tech demo
00:43:27 - The origins of LittleBigPlanet
00:46:33 - Microsoft and LittleBigPlanet
00:49:03 - Thoughts on Sackboy: A Big Adventure
00:50:05 - LittleBigPlanet 3 servers going offline
00:53:00 - Free-to-play LittleBigPlanet Hub
00:54:00 - Dreams origins, wanting to call it LittleBigPlanet "3 or 4"
00:56:34 - Dreams' "Golden Ticket" of letting the community sell their creations
01:00:24 - Thoughts on Dreams in retrospect
01:03:05 - What Mark misses about Media Molecule
01:06:04 - Thoughts on the game industry
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