Episode 2 is LIVE! | Suicide Squad: Kill The Justice League
Season 1 Episode 2 is finally here. Black Manta and Two Face Weapons have arrived, plus more:
Welcome to Episode 2: “Duality”
Episode 2 of Suicide Squad: Kill the Justice League is almost here! The big addition to this episode is a villain’s banquet of all-new gear: three Tiers of Two-Face Infamy Set to punish your enemies, as well as new gear from Black Manta, Reverse-Flash, Firefly, and more.
The Joker Elseworld map will be opening up further for you to explore, with some brand new missions and the new Green Lantern enemy type to keep your Squad guessing as Brainiac changes up the battlefield once more.
And for those of you who love to know exactly what we’ve been up to, here are the summarised patch notes and change list.
Changes in this release
New Green Lantern Infused Enemies
These tricky new enemies are able to summon Green Lantern Constructs, turning up the pressure on the Squad. Green Lantern Infused enemies are immune to all direct damage until their Constructs have been destroyed, meaning you’ll need your target prioritisation game to be on point when tackling them.
Added a New Mission – ‘Out of Orbit’
Brainiac is phasing in Corrupted Justice League Watchtowers to locate his next target. By leaving these Corrupted Watchtowers partially phased in, they are invulnerable to attacks from the Squad, which is where Hack comes in to lock them down and allow Task Force X to get to work.
Brainiac’s forces will be assaulting Metropolis from two dimensions at once. Enemies in another dimension cannot be harmed, but will still disrupt your ability to destroy the Corrupted Watchtower. That means your Squad will be switching between dimensions to take out Brainiac’s forces, lock down all the Control Points, and ultimately destroy the Corrupted Watchtower!
The Watchtower has its own defences to contend with, making this a challenging but incredibly fun new way to bring the fight to Brainiac.
Added a New Enemy Type – ‘Promotinaut’
Scientific progress never stops in Colu, and in Episode 2 Brainiac’s R&D division will begin rolling out a new type of Terminaut to contend with. The Promotinaut is a support enemy that can promote enemies to their next, more powerful level of mutation. Any Grunt enemy becomes a Bomber, and Bombers are promoted to the terrifying Destroyer.
Added 11 new Squad Skills across Total Character Levels 120, 135 and 150
Increased the base number of rewards earned for completing missions in Metropolis during Season Play from 2 to 3 (excludes Smash and Grab which remains 2)
Power levels of Infamy Sets tiers have been equalised, with different tiers now representing levels of complexity in playstyle.
Changed how Mastery Level progression is calculated, by increasing the offset from +2 to +5, on top of the average of the highest three mastery levels completed.
Added 4 new grades of Master Items (Master I-V) for Notorious and Infamy Gear, which become available as players progress through Mastery Levels.
Added new Corrupted versions of 4 Notorious Items that are available exclusively from the Mayhem Mission at Mastery Level 1+
Added the option to break down reward items from the Mission Complete screen.
New Mutators have been reworked to provide mechanical bonuses to players.
Added Lex-2 Enemy Analysis to all 6 Episode 2 Incursion missions, creating situational combat bonuses for players.
Added crafting recipes for Legendary items from Episode 1 and Finite Crisis, that you can unlock through Episode ranks and new Invasion levels
Halved the Promethium cost required to start Mayhem missions from 3,000 to 1,500, Incursion from 1,000 to 500 and Killing Time missions from 500 to 250.
Added 3 new Metropolis Invasion difficulty levels
Changed Dynamic Tutorials to turn off by default after Chapter 1.
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