Netcode for Unity is an amazing real-time multiplayer solution, which is part of the wider Unity Gaming Services.
Checkout Netcode: [ Ссылка ]
In this video you'll learn:
How to get started with Netcode
The different between server & client authority and when to use each
How to write performant network code
How to use NetworkVariable & INetworkSerializable
Cheap multiplayer interpolation
What ServerRPC & ClientRPC are
Some tricks to make your multiplayer game feel great
Package links: [ Ссылка ]
Project files: [ Ссылка ]
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0:00 Intro
0:20 Installation
1:00 ParrelSync
1:26 Network Manager
1:45 Unity Transport Layer
2:18 Player prefab/Network Object
4:09 What is a host, server & client?
6:15 Only control your local object
7:40 Syncing data using ClientNetworkTransform
8:30 Serializing manually using NetworkVariable
11:25 Custom network serialization using INetworkSerializable
14:10 Interpolating network movement (hillbilly style)
14:33 Reducing network traffic
15:30 Calling server code using ServerRPC
17:00 Server vs client authority
19:45 Adding simulated latency
20:45 Trick to make server authority feel good
21:35 Subscribing to network changes
![](https://s2.save4k.ru/pic/stJ4SESQwJQ/maxresdefault.jpg)