In this fifth installment of the post processing series we learn about the math behind photoshop blend modes so that we can apply them as a post processing effect for games. Formulas for add, screen, color dodge, subtract, multiply, color burn, overlay, soft light, and vivid light are demonstrated.
Support me on Patreon!
[ Ссылка ]
Twitter: [ Ссылка ]
Twitch: [ Ссылка ]
Code: [ Ссылка ]
Join My Discord Server! [ Ссылка ]
Music:
Joy - Persona 3 OST
During The Test - Persona 3 OST
Afternoon Break - Persona 3 OST
Sandgem Town (Day) - Pokemon Diamond/Pearl OST
This Mysterious Feeling - Persona 3 OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #graphics #unity #unity3d #madewithunity #indiedev #unity2d #shader #photoshop
Photoshop Blend Modes For Games
Теги
NoiseProgrammingCreative CodingEducationalComputer ScienceAlgorithmsEssayVideo EssayAcerolaLearningTutoringArtGenerative ArtTechnical ArtPhysicsSimulationHow I MadeShaderShader ProgrammingShader CodeHLSLUnityGame DevelopmentVideo Game ModelingGrassOptimizationPerformantPost ProcessingBloomEmissionBlurringBlurStarsHigh Dynamic RangeHDRLDRLow Dynamic RangePhotoshopBlend ModesOverlayVivid LightSoft Light