When players can generate their own money in infinite supply by killing monsters for in-game gold, MMO economies quickly get overrun by inflation. In the past we've talked about how designers can create gold sinks to solve this problem. Today we'll talk about other ways game designers approach it: by adapting the same tools used by economists in the real world.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: “March of Robbers in Treno City” by Bluelighter
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