Srushtika Neelakantam, Developer Advocate @ Ably Realtime
"Building a realtime multiplayer browser game with Phaser 3 and Ably"
Games innately seem difficult to build and adding a multiplayer angle to them doesn't make it any simpler. With lots of moving pieces involved (quite literally), game development seems like it’s restricted to devs who’ve immersed their feet deep into the holy waters of networking, mathematics, graphics, and the like. However, with the web evolving ever so rapidly and with all the new protocols and libraries that have spanned in recent years, it’s now really simple to get started with building browser-based multiplayer games.
In this talk, we’ll understand the architecture, system design, networking protocols, and caveats to keep in mind if you’d like to get started with building multiplayer browser-based games, by looking specifically at a multiplayer version of the classic retro, Space Invaders.
Bio:
Srushtika Neelakantam is a Developer Advocate for Ably Realtime. She is a passionate tech advocate, with a keen interest in real-time and web technologies. She loves spending time fiddling around with tech and then simplifying that for others by speaking or writing about it. She is a co-author of “Learning Web-Based Virtual Reality” and supports the open web by volunteering with Mozilla's Tech Speaker and Reps programs.
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