I've made the ultimate support for Gemini Monsters, so far it really gives a different play-style to it; (based on the old school yu-gi-oh style of focus your plays on Summoning your Boss Monster).
MUSIC: *Berserk 2016 - My Brother Extended
Recommendations:
*this Deck may be slow if you don't get the right cards in hand, so try to survive and have something to tribute, in case that you can Summon Embodiment of Chaos, once he is on the field and has gained its effects, you have almost secured winning the duel.
*First focus on sent to the Graveyard Duck Dropper, (he is the core card that makes Embodiment hard to beat).
*Once you summon him on the field, you can over abuse effects of cards like soul charge, etc.
Extra info: The whole list of effects that Embodiment have (while all other Gemini monsters from this deck are in the Graveyard):
From Duck Dropper:
- Cannot be destroyed by card effects, also neither player can target this card with card effects.
- The attacks from monsters your opponent controls becomes direct attacks.
From Gemini Soldier:
-Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier".
From Chemicritter Carbo Crab:
-During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn.
From Magical Reflect Slime:
-Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
From Skelesaurus:
-This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in Defense Position, and if you do, it becomes Zombie-Type.
From Heavy Knight of the Flame:
-At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.
From Ancient Gear Knight:
-If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
From Gemini Lancer:
-During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
From Red-Eyes Black Flare Dragon:
-If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of "Red-Eyes Black Flare Dragon" once per turn.
From Poly-Chemicritter Hydragon:
-When another Gemini monster is Normal Summoned: You can make that monster gain 500 ATK and DEF.
-If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead.
From Poly-Chemicritter Dioxogre:
-The Normal Summon of a Gemini monster cannot be negated.
-Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent cntrols; destroy it.
![](https://s2.save4k.ru/pic/t3JkiiqWEA8/maxresdefault.jpg)