A brief walk-through of a single play event ambience system I made in Wwise that utilizes switches to change location and time of day and state groups to change reverb locations. There are also some UI and player interaction sound events as well as a monster emitter linked to a distance RTPC and transitioning in and out of the "Otherworld".
![](https://i.ytimg.com/vi/tKYbpEKXHh8/maxresdefault.jpg)