In this video, I went through my journey of learning modeling in ZBrush, animation in Cinema4D and Redshift in order to bring 2D anime illustration to life. Most of the process I showed can be done in Blender, the main difference will be the renderer.
* Mika Pikazo tweeted this! [ Ссылка ]
Illustration Reference:
🎨 'Fly Me To The Moon' by Mika Pikazo: [ Ссылка ]
Artists Mentioned:
🎨 Mika Pikazo: [ Ссылка ]
🎨 Matthieu Braccini: [ Ссылка ]
🎨 Sakaki Kaoru: [ Ссылка ]
🎨 SUKIMA SANGYO: [ Ссылка ]
📁 Files: [ Ссылка ]
ZBrush Resources:
✏️ Sakaki Kaoru's Brushes: [ Ссылка ]
💻 I followed this playlist while modeling: [ Ссылка ]
Awesome C4D Tutorials:
💻 Marc Urtasun IK Rig: [ Ссылка ]
💻 New Plastic IK Rig: [ Ссылка ]
Chapters:
00:00 Intro
00:40 Breakdown
01:42 Modeling
05:40 Composition
07:30 Animation
11:24 Texturing
13:58 Final Outcome
My editing files: [ Ссылка ]
Any questions? feel free to message me:
🤔 [ Ссылка ]
I Learned 3D Modeling to Bring Anime Illustration to Life
Теги
Zbrushstylized character3D modelingfigurine makingcinema4dredshiftstylized animationanime illustrationzbrush hairzbrush tutorialanime modeling process3d character modelingcgi animationstylized headstylized hairik riggingzbrush basicszbrush stylized clothingcinema 4d riggingZspheremonster mashstylized hair animation3d rendersimple 3D characterzbrush sculptingLearning 3DAnime Art2D to 3DDigital Art3D Animation Process