Again this couldn't have been done without the help of @cantthinkofbettername5065! Calculating everything precisely allowing us to plan the entire battle out before even going in accounting for every single detail. He's almost single-handedly responsible for all the knowledge we have about this game when it comes to stuff in the data.
Now to the setup:
This Gogmagog DOES use Warriors Conception to gain strength from the initial fusion but it is a little more complicated than before. By using Vishnu and Ongyo-Ki in fusion while ensuring their strength growth is maxed you will get a +20 to Gog's strength. You save scum each level up till they hit 99 ensuring every point from level up goes into Strength. To get 21 however you must chain Warrior's Conception and fuse Vishnu and Ongyo-Ki with semi-optimal ingredients to further boost their own strength gain. This barely allows for a Base 67 strength Gogmagog. It hardcaps at 23+ I believe however you have to incense the ingredients for that it's impossible otherwise.
Halphas is similar, you use Abdiel and Flaemis. Providing you optimised their luck growth you can get a +17 Luck to Halphas from Warriors Conception. You do not need to max out Halphas' luck stat 150 will work however there is some rng in the ailment phase of the fight depending on how kind the Magatsuhi refill is so save scumming for optimal luck growth caps him out at 316 without incenses.
Now the fight:
We lead with Nuwa, Nahoheeho, Mastema and Nahobino. This fight allows you to take advantage of Nuwa and Mastema's innates. You repeatedly fish for a beginning where Demi-Fiend double crits Mastema. This gives you 2 blinking icons. Critting also allows him to hit Nuwa twice. With resist physical passive on this lets you gain 1 full icon from her meaning with optimal luck you can start turn 1 with 2 blinking icons and 5 non-blinking. This does require ng+. We originally thought Demi's innate would cancel out these abilities but thankfully not. You also need to pray Nahobino and Nahoheeho are not sealed. The odds of all this happening is roughly 1-2%. (You CAN further push this to 3 blinking icons by dodging the second javelin with Nahobino with intercalation however if he dodges the first one it messes up everything and the odds of a second hit dodge are around 0.5% before also needing the 2% chance for the double crit and no seal.
Now we swap out Nuwa to Arahabaki this is to prep for Strategize. Then you pray that you get a refill from Nahoheeho good enough to win the attempt. The closer to 30% you get the less rng involved later on. I actually got the worst possible refill that was still viable in this attempt meaning the ailment phase had rng. Each time you hit an enemy with a same ailment the odds of it succeeding drop drastically with a hard cap of 4. First I swap in angels and use Safeguard suicide repels, this grants a 2% boost ontop of the 15% from an ally dying. You can only use 2 angels max as you need a Phys weak ally to suicide repel as hitting your own weakness gives you a half action so Naamah was used for the final hit.
We need to have 2 blinking icons at minimum so Arahabaki can use Impalers Animus after the suicide repels as before will just make them pierce the enemy. The other being for Evergreen Dance.
Now the gauge is almost full we need to abuse Pixie and Giri's ailment weaknesses along with Halphas' innate Virus Carrier. When successfully inflicting an ailment a press turn is not consumed when under Omagatoki effects. Loa is in to boost the ailment infliction rate. We first use Sleep on Giri then Tentarafoo. If the Giri gets hit by confuse this lets us reapply Sleep otherwise we need to use another ailment to overwrite it. Since every hit from the same ailment gets lower odds I use varying ones to override them. After it hardcaps at 4 each if the gauge isn't full the run is over. I wasn't sure if this was good enough but I always kept attempts going as the opener was so rare to get I may as well see it through.
After all of this is setup we can switch in Nekomata to use Adversity. Switch in the usual 3 demons to globally debuff then Amanozako to flip our teams. Then we switch in Xeizhai to up the accuracy of Gog's Figments as long as he acts straight after. Each Figment providing it hits which is almost guaranteed here even the lowest damage roll will work. After each hit you switch out and in to reapply Impaler's Animus and its over. With the final hit you can switch Arahabaki out for Bicorn to allow slightly more damage. You only actually need a medium strength gain from Warriors Conception to make it viable but I plan on using Gog and Halphas further which is why I optimised them.
We can actually deduce the exact Magatsuhi refill I had. 45% from repels 4% from angels 20% from evergreen and 8% from ailments this totals at 77% meaning I had a 23% refill.
This whole strategy has below a 0.5% chance of succeeding and puts the Shiva kill to shame. Enjoy ♡
Ещё видео!