"The Collaboration Deception":- incorporating "Win As Much as you Can" simulation.
This is a unique combination of a Keynote talk, Business simulation and Workshop that explores the important question " Under what conditions will people COLLABORATE? "
We all know its important to collaborate. Let's make this a given and move on. The more pressing question for companies these days are under what conditions will people cooperate?
Despite its seeming simplicity, this question is very complicated.
The answer matters a great deal to anyone trying to create an environment that fosters cooperation, from corporate managers and government bureaucrats to parents of unruly siblings.
By investigating this in more detail, we can better learn how to incentivize people to cooperate.
How do you make collaboration work for both the individual and the group so its not just an empty word or a deception
In this session, we incorporate a similar social experiment to help people identify their actual behaviours in a real-world context.
Designed & Presented by
Dr Gaia Grant & Andrew Grant
PhD, MSc, BA, Dip Ed, BD (hons) & BEd DipT
and the Tirian team.
The Collaboration Deception is an interactive in-depth keynote and workshop that examines how to build a collaborative culture in a competitive environment. This is a powerful game-theory style interactive session, where the participants become involved in a social experiment and discover firsthand what happens when trust is removed from the equation.
Leaders and teams benefit from this program through learning how to build long-lasting trust with fellow team members, vendors, partners and associates. They will understand what to look for in healthy teams and business relationships, and how to collaborate.
Going beyond simple inspirational approaches collaboration, this advanced session focuses on some core questions that deeply challenge the way we do things.
Outcomes
• Understand the forces at work with the dilemma of collaborating in a competitive environment
• Determine what non-collaborative behaviours such as defecting and freeriding can occur in business contexts and what impact they have
• Identify how to change behaviour from “they” to “we” thinking
• Explore collaborative behaviours and expectations in their workplace.
FEEDBACK :
“This session explores the conditions under which people collaborate. It’s practical and effective... the engagement in the room was amazing both to have fun, but as the game progresses you can see the how it dawns on the participants there is a deeper context related to what happens at work. This will help our KPIs and performance goals as an incredible reminder to see how to be more effective we can be if we take a more collective view.”
John Ruthven - CEO - IR. (Integrated Research)
“We’ve found that it’s all too common to have adventurers, high achievers, & celebrities come and tell us how what they have done aligns with our business. But what we were looking for this time was to take an experience and enable a paradigm shift to start people thinking differently, because once you have seen something you can never unsee it."
Matt Glasner, Chief Commercial Officer IR. (Integrated Research)
MORE INFO: The Collaboration Deception- How to create a future-ready culture (Futurism)
1) The Collaboration Deception: Pt1 Simulation – Win as Much as You Can!
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2) The Collaboration Deception: Pt2 Keynote talk - Game Theory & The Dangerous Reality Behind Collaboration
3) The Collaboration Deception: Pt3 Client endorsements- Outcomes & why book this session
Program Description:
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From the Innovation Suite:
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About the keynote speakers, designers Andrew Grant, Gaia Grant:
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