📖 GAME📖
The King of Fighters 2002: Challenge to Ultimate Battle[a] (KOF 2002, or KOF '02) is a fighting game developed by Eolith and published by Eolith and Playmore for the Neo Geo in 2002. It is the ninth game in The King of Fighters series and the second one to be produced by Eolith. The game was ported to the Dreamcast, PlayStation 2, and the Xbox, where in the PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003. The Dreamcast port was released only in Japan, it was also the last game in the series to be officially released for the Japanese Dreamcast.
SNK Playmore produced a remake titled The King of Fighters 2002 Unlimited Match (KOF 2002UM) for the PlayStation 2, which was released on February 26, 2009, in Japan only, the last in the series for the Japanese PlayStation 2, and the game later received its first worldwide release on Xbox Live Arcade on November 3, 2010.[1][2] A port of the Xbox Live Arcade release was later released on Steam on February 27, 2015.
Gameplay
Gameplay screenshot showcasing a match between Ángel and Maxima.
The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98.
The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97. Like the previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during a battle. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player can stock up is also increased by one with each round loss. For example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.
During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another player. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health.
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