No longer Shift F in Blender, first person POV walking and flying is a great way to track what in your scene has got the highest value visually. The greatest directors, while armed with sketches and story boards, still stroll among the props locating what can help deliver maximum visual impact.
While not unique to Blender 2.8, creators can activate Gravity, walk, run and fly through a scene. With Gravity enabled, a "ground" will keep you from the void and what I hadn't known was that we can zip like phantoms anywhere our target reticle points; with EEVEE, first-person POV hunting is a lot more fun. Maybe I was the last to know?
![](https://i.ytimg.com/vi/umVuAmWeTRw/maxresdefault.jpg)