Hello and welcome to a new series where I explore #rigging in @Autodesk #Maya.
The plan is to take things back to basics as I go through each element separately, so you get a clearer understanding of the whole process. Once the fundamentals have been covered, I will then move on to more advanced systems so by the end you will have all the tools you need to build your own complex rigs.
For the first video I wanted to go right down to the #fundamentals of any rig and focus entirely on the nodes used in the construction of the skeleton and those are the #joints.
So in this video we will be looking at –
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00:00 Introduction
01:11 Create Joints
02:22 Use Shelf to Create Joints
02:45 Symmetry
03:53 Symmetry Connection Off
06:00 Joint Node Visibility Scale
06:30 Joint Nodes Global Visibility Scale
07:50 Rotation Manipulator
08:23 True Rotation Axes of Joint Node + Gimbal Lock
10:13 Rotate Order
12:48 Examples of Rotation Order's problem
16:30 About Joint Orientation
19:29 Display Local Rotation Axis
19:50 Fixing Joint Orientation
20:57 Fixing End Joint Orientation
21:41 Fixing Orientation on the selected Child Joint
22:22 Change Primary Axis on Joints
23:05 Secondary Axis and his World Orientation
24:52 Joint Local Axis Visibility On/Off
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25:37 Arm Skeleton
26:59 Select Hierarchy and Display Local Rotation
28:54 Fixing Arm's Joints orientation
29:30 Fix the Wrist Orientation
30:56 Fix Thumb's Secondary Orientation
33:04 Manually Edit Joint Orientation
34:00 Transform and Rotation Axis Don't Match
35:33 MEL Script to Match Transform Axis to Rotation Axis
39:03 Python Script to Copy Rotate Order on Hierarchy
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41:55 Mirror the Arm
42:38 Mirror Joints
44:47 Segment Scale Compensate
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