This video is an introduction to the Matter.js, a 2D JavaScript physics library that supports rigid body collisions and constraints. In this video I show you how to set up your code to use the library in combination with p5.js for rendering. Code: [ Ссылка ]
🕹️ p5.js Web Editor Sketch: [ Ссылка ]
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References:
🔗 Nature of Code: [ Ссылка ]
🔗 Matter.js: [ Ссылка ]
Videos:
🚂 Matter.js playlist: [ Ссылка ]_
Timestamps:
0:00 Introduction to Matter.js
1:50 Simple Example
2:30 Getting started
3:40 Module aliases
5:15 Creating bodies in the world
6:04 Matter.js documentation
7:51 Engine.run() is deprecated
8:58 Use the physics engine to figure out the location of the box
10:07 Data tracked about the object
13:13 Adding a body to the world
14:40 Refactor code
19:00 Add a ground
19:51 Static Bodies
22:23 Drawing elements in a way that matches expectation of physics engine
27:07 Add options for friction and restitution.
30:42 Increase thickness of the ground
31:44 Outro
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
🚂 Website: [ Ссылка ]
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🎥 Coding Challenges: [ Ссылка ]
🎥 Intro to Programming: [ Ссылка ]
🔗 p5.js: [ Ссылка ]
🔗 p5.js Web Editor: [ Ссылка ]
🔗 Processing: [ Ссылка ]
📄 Code of Conduct: [ Ссылка ]
This description was auto-generated. If you see a problem, please open an issue: [ Ссылка ]
#physicsengine #matterjs #p5js #javascript
5.17: Introduction to Matter.js - The Nature of Code
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JavaScript (Programming Language)programmingdaniel shiffmancreative codingp5.jscoding challengep5.js tutorialp5jstutorialjavascriptcoding trainphysicsphysics enginecollision detection jscollision detection javascriptmatter.jsphysics javascriptphysics engine p5.jsphysics engine introintroduction physics libraryintro physics engineintro matter.jsintro physicsintro physics javascriptnature of code