I realized that I could get a longer chain at the start if I chose to open the door early and deal with the mass of monsters in one go. I bet that if I set up the first secret in the middle of the fight, I could net the extra shotgunner into the chain. Chain bonuses are larger with tougher enemies, so it's better to put a strong enemy as close to death as possible and then start the chain around them, which is why I shotgun the caco in the lava five times and leave him. I wonder if I could chain all the enemies in the last lava stretch by raising the bridge rather than running through the lava with the radsuit.
Soundfont: GXSCC GM
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What is Scoredoom?
Scoredoom is a (now deceased) GZDoom-forked source port made by BilboHicks that adds a scoring system to normal Doom. Points are scored for many things like dealing damage, getting items, finding secrets, exploding barrels, and beating Scoredoom's calculated par time for the map.
Each monster has its own point value on death based on its total health, with extra bonuses for killing "boss monsters" like barons, cyberdemons, and masterminds. There is an extra bonus for "chaining" the deaths of multiple monsters in quick succession, which gives a unique play dynamic and changes how the player interprets Doom's combat.
Further explanation:
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Download:
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![](https://s2.save4k.ru/pic/v3uQK6d58a4/maxresdefault.jpg)