Once we define the concept art for the Goblin, it is time for 3D modeling, and the first step is to do what we call ‘Blocking’, which is the process of creating shapes that resemble the concept art. This provides a vision of how the character will look in 3 dimensions.
Music credits:
"Tenebrous Brothers Carnival - Prelude" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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"Fire Prelude" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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![](https://i.ytimg.com/vi/v8jXtvL9DNU/maxresdefault.jpg)