Yall know after covering Kyo I had to cover his other Half. Finally we get to Iori Yagami of Team sacred treasure. I always felt he was the true anchor of the team and I was not disappointed. Safe Jumps, Corner Carry, and great Damage all for a little meter. If he's intimidated you up till now I've cleared the path with this combo guide. Bnb fors days and in ways that even surprised me with their ease. Enjoy and let me know if you need any help in the comments.
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BGM: KOF XV Iori Yagami Theme|Saxophone Under The Moon|OST
Input Notation:
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
QCF = quarter circle forward/236
QCB = quarter circle back/214
HCF = half circle forward/41236
HCB = half circle backwards/63214
DP = Dragon Punch motion/623
lp = Light Punch = A
lk = Light Kick = B
hp = Heavy Punch = C
hk = Heavy Kick = D
f = forward/6
b = back/4
cl. = Close
cr. = Crouching
j. = Jumping
CMD = Command Grab
QM = Quick Max Mode = hp+lk
MM = Max Mode = hp+lk
BB = blowback attack
S.strike = Shatter Strike = qcf+hp+hk
Terms used:
Safe Jump - A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block.
Combo Notation:
Midscreen Cr.light Combo
cr.lk, st.lp, f.lp, qcb+hp, qcb+hp, qcb+hp
safe Jump: slight delay, hop
- after f.lp you can hcb+hk
Forward throw safe jump
Hyper Hop, j.hk | Works on 4f Reversals too!
- works anywhere on screen
Midscreen Jump in/Cl.Heavy Combo
j.hk, cl.hp, f.lk, qcb+hp, qcb+hp, qcb+hp
safe Jump: slight delay, hop
Midscreen anti-air S.Strike Combo
qcf+hp+hk, qcb+lp+hp, qcb+hp, qcb+hp, qcb+lp, qcb+lp, qcb+lp
Midscreen blowback Combo
hp+hk, hcb+lk, dp+hk, hcb+hk
Midscreen ex Combo
j.hk, cl.hp, f.lk, qcf+lp+hp, dp+hk, qcb+hp, qcb+hp, qcb+hp
Midscreen quick max Combo
cr.lk, cr.lp, st.lk, lk+hp, cl.hp, f.lk, qcf+lp+hp, dp+hk, qcf+hp, qcf, qcb+hp
Midscreen shatter strike Combo
j.b.lk, cl.hp, f.lk, qcf+hp+hk, cl.hp, f.lk, qcf+lp+hp, dp+hk, qcb+hp(3x)
Corner meter neutral ex Combo
j.hk, cl.hp, f.lk, qcf+lp+hp, dp+hk, hcb+hk
safe Jump: cr.lp, hop, aerial of choice
- works anywhere on screen
Corner 2 bar Combo
j.hk, cl.hp, f.lk, qcf+lp+hp, dp+hk, qcb+lp+hp, qcb+hp (2x), qcb+lp(2x), dp+lp, qcf, qcb+lp
Corner 4 bar Combo
j.hk, cl.hp, f.lk, qcf+lp+hp, qcf+hp, qcb, qcf+lp+hp, dp+hk, dp+lp, qcf, qcb+lp, qcf, qcf+lp+hp
Max Mode T.O.D. Corner Combo
lp+hp, qcf+hp, qcb, qcf+lp+hp, lk+hp, qcb+lp+hp, qcb+hp(2x), qcb+lp(2x), dp+lp, qcb, qcf+lp, qcf, qcf+lp+hp, qcb, qcf+HP+HK
#thekingoffighters #KOFXV #ioriyagami
![](https://i.ytimg.com/vi/vCwmOniW_no/maxresdefault.jpg)