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Gameplay and Features
The overall gameplay appears to be toned down from Street Fighter IV: attack animations appear a bit more slower, and the character art and models are redesigned to feel more realistic. Revenge Gauges and possible Super Arts were features originally shown at the Capcom Cup; the former appears to have been scrapped, while the Super Art appears to have been retooled in the form of the Critical Art.
The current features as shown at E3 place are closer in style to the Street Fighter Alpha series. EX Special moves return from the most recent games, along with a Guard Break meter like the one seen in the Alpha games. New features include the V-Gauge, a separate meter used for attacks such as the V-Skill, V-Trigger and V-Reversal, which are unique to each character. Another new addition to the series is the presence of destructible walls and other similarly interactive elements, such as a bus that characters can be knocked into
Developer(s) Capcom
Dimps
Epic Games
Sony Computer Entertainment[3]
Publisher(s) Capcom
Distributor(s) Capcom
Producers(s) Yoshinori Ono
Series Street Fighter
Engine Unreal Engine 4
Platform(s) PlayStation 4, PC
Release date February 16, 2016
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Rating(s) ESRB : T
Input methods 8-way joystick, 8 buttons
![](https://s2.save4k.ru/pic/vH3BQOlFjF4/maxresdefault.jpg)