Hi XR developer! In previous videos we learned how to use mixed reality features such as passthrough, scene understanding and environment occlusion. We also looked at several ways on how to place objects in our room. Now, what if we would like to place our objects consistently in our scene and be able to load them again in the exact same position? This is where we need Meta’s spatial anchors, which we are going to look at today. We will look at how to create, save and load spatial anchors locally on our device.
Resources:
🔗 Spatial Anchors Documentation: [ Ссылка ]
🔗 Use Shared Spatial Anchors: [ Ссылка ]
Other Videos:
📹 Mixed Reality Utility Kit: Build spatially-aware apps with Meta XR SDK: [ Ссылка ]
📹 Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast: [ Ссылка ]
📹 How to use Lights & Shadows in Passthrough Mode: [ Ссылка ]
📹 Get Started with Meta Quest Development in Unity: [ Ссылка ]
📹 Meta Quest Scene API: [ Ссылка ]
📹 Meta Quest Depth API and Occlusion Shaders: [ Ссылка ]
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Chapters:
0:00 Intro
0:48 Project & Scene Setup
1:29 Create Spatial Anchors
2:44 Get UUID of Spatial Anchor after creation
5:08 Save & Unsave Spatial Anchors
7:05 Unsave (or Save) all Spatial Anchors at once
8:43 Load all previously saved Spatial Anchors
12:46 Use MRUK to place anchors on the wall!
14:38 Outro
Ещё видео!