In this GLSL shader tutorial, we will go over Worley (or Voronoi) noise. We start by setting up a GLSL shader in VS Code. Then we create a grid of cells and get the distance to the edge of each cell to display a uniformly distributed Voronoi shader. Then we randomize the points on each cell to display an organic cell-like structure. Finally, we invert the shader to make it look like clouds.
📖 Code - [ Ссылка ]
🐦 Twitter - [ Ссылка ]
💻 GitHub - [ Ссылка ]
🌎 Website - [ Ссылка ]
== [ Resources ] ==
Inigo Quilez’s Articles - [ Ссылка ]
The Book of Shaders - [ Ссылка ]
Simon Dev’s Shader Course - [ Ссылка ]
VS Code GLSL Shader Setup Guide - [ Ссылка ]
== [ Timestamps ] ==
00:00 Intro to Worley Noise
00:39 Voronoi Noise Algorithm
01:35 Grid UV Coordinates
03:03 Uniform Voronoi Noise
04:02 Voronoi Code Explained
04:52 Worley / Voronoi Clouds
== [ Tags ] ==
#suboptimal #glsl #shaders
What is Voronoi Noise?
Теги
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