Additional assets used in this video:
VRoid Studio : [ Ссылка ]
Vroid importer plugin VRM4U : [ Ссылка ]
Extra information:
Getting Started with Cloth Physics in UE5: [ Ссылка ]
Animation Retargeting IK Rig workflow in UE5: [ Ссылка ]
Ever wanted to replace the default #mannequin character in #UE5 with one of your own design? Try customising your own character in #VRoid Studio, then bring it over to UE5 with this workflow. You'll be able to move and jump in 3rd person view using your custom character.
0:00 Introduction and installing prerequisite software like Vroid Studio and VRM4U plugin, as well as creating a new Third Person Controller project in UE5.
4:17 Demo without explanations, Phase 1 - preparing assets: importing VRM, retargeting animations from source to Vroid character
8:51 Demo without explanations, Phase 2 - modifying Third Person Controller: Animation Blueprint, Animation Blendspace, Game Mode
18:31 Demo without explanations, Extra Phase - Apply cloth physics to Vroid character's clothes
21:20 Breakdown of steps taken
![](https://i.ytimg.com/vi/veaRk-91OTA/maxresdefault.jpg)