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Chapters:
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0:00 - What we're looking at today
6:55 - Playing the game
8:55 - Project structure and initial thoughts
10:30 - Local static singleton
14:10 - How to organize a class (my style)
17:43 - The math
19:22 - Ray casting and how I would change it
23:55 - Designing code structure
28:08 - Other notes
29:23 - Some weirdness and how to write clear code
35:22 - Vertex packing and shaders
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#CodeReview
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