Texture mapping lets us project textures onto the walls of our Raycast level. In this exciting episode, we will code a simple and fast texture mapper taking it's textures from a scanned costume so you can design your own, or use the textures I've provided in my asset project (see below).
That we got this far just blows my mind - I hope you are ready for some serious fun!
My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
🚀 *Boost Your Creativity with Griffpatch*
The Griffpatch Academy will take you from "Gamer to Game Creator"
Learn more at 👉 [ Ссылка ] 👈
😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See [ Ссылка ]
🐱 Raycaster Scanner & Assets - [ Ссылка ]
🔥 Having Problems? Bug Fixes - [ Ссылка ]
👀 Scanning Tutorial - [ Ссылка ]
🐱 Scratch Studio for this tutorial - [ Ссылка ]
👀 Full Episode Playlist - [ Ссылка ]
👀 Quick and Fun Tutorials - [ Ссылка ]_
❤️ Scratch Addons - [ Ссылка ]
--------------Video Chapters--------------
0:00 Intro
0:52 Texture Mapping Explained
2:47 Raycasting E7 Assets – Backpack ‘em
4:50 Scanning Wall Textures
7:24 Implementing the Texture Mapping Grid
11:33 Texture Scaling
12:48 Level Color – A little tweak
13:45 Rendering Textures with Pen
19:22 Texture Brightness
21:59 Scaled Texture Sizes for Speed
26:27 Texture Warping
27:45 Alternative Textures
29:37 Multiple Textures in the same level?
31:44 Outro
How to TEXTURE MAP Walls | Raycasting in Scratch E7
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