Mario Wields Sora Keyblade Final Smash + Final Blow Victory Screen - Super Smash Bros. Ultimate. Mario a Keyblade Master Wielder Too??? In the cinematic trailer for Sora’s debut, Mario plunges his hand into a curious bit of flame. He hurls the mote of fire, and it transforms into Sora’s iconic Kingdom Key Keyblade. Much has been said about how this means that Mario is a “true Keyblade wielder” like Mickey Mouse, but we really shouldn’t take Smash Bros. cinematics too seriously. They’re always utterly ridiculous and not canonically relevant to the franchises that the many characters represent.
Mario over Keyblade Wielder Sora created by WTails358
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The initial idea for Kingdom Hearts began with a discussion between Shinji Hashimoto and Hironobu Sakaguchi about Super Mario 64. They were planning to make a game with freedom of movement in three dimensions like Super Mario 64 but lamented that only characters as popular as Disney's could rival a Mario game. Tetsuya Nomura, overhearing their conversation, volunteered to lead the project and the two producers agreed to let him direct. A chance meeting between Hashimoto and a Disney executive in an elevator—Square, and Disney had previously worked in the same building in Japan—allowed Hashimoto to pitch the idea directly to Disney. Development began in February 2000 with Nomura as director and Hashimoto as producer. While Nomura had done previous work in the Final Fantasy series as a monster designer and graphic director, he did not gain widespread recognition until he was the lead character designer for Final Fantasy VII. Kingdom Hearts marked his transition into a directorial position, though he also served as the game's character designer. Scenarios were provided by Kazushige Nojima who was a scenario writer for Square from Final Fantasy VII until he left in 2003. Originally the development focused on the gameplay with a simple story to appeal to Disney's target age range. After Kingdom Hearts executive producer Hironobu Sakaguchi told Nomura the game would be a failure if it did not aim for the same level as the Final Fantasy series, he began to develop the story further.
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