I'm not sure how much more I can squeeze out of this run.
One major improvement I make is to get 2 airfields instead of 1. That way I can churn out the stealth fighters much more quickly, making defeating the gatling cannons a much more comfortable task.
I left the chinooks harvesting, which I suppose I could pull off the lines to serve as meatshields. It would make the run much more comfortable as it would relieve some pressure from my CCs, but not necessarily quicker as they don't help with the offense. You can see that I switch between managing the CCs, my air units and the weapon strikes. As of now I haven't found an optimal system to manage them; I may even add auroras into the mix once I figure out hotkeys for the airfields (to build auroras off-camera).
Well, I guess I could improve this timing after all. In the meantime, enjoy the 20 second time save! (My previous run was 8:55 long, check it out: [ Ссылка ])
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Command & Conquer: Generals is a real-time strategy video game and the seventh instalment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS in 2003 and 2004.
Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes.
#zerohour #zerohourspeedrun
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