Just wanted to share my progress with a True First Person version of the ALS asset.
Everything was made using procedural animations (controled using logic in the AnimBP), including the ADS part. And of course with a SOLID implementation, using C++ and virtual funcions.
This is something that I always wanted to have in ALS but no one manage to achieve, a True First Person version (as far as I know).
It has a easy and simple customization for other weapons.
Therefore, it isn't finished yet. I'm planning to put some recoil animations and some basic weapon firing logic for demonstration.
![](https://i.ytimg.com/vi/wcAX86Um1FY/maxresdefault.jpg)