*Rockport City*
Author : YourCreatedHell✔
Author : ttempt to make NFS Most Wanted card open on the GTA San Andreas engine.
The project was planned to be updated more, but as there is a spread for those who follow the project. It is logical to do monthly updates, so you do not think that the project horses moved. The plans were to make 3 new quarters, place a bunch of objects on the existing terrain, and could manage only 1 month and put objects not so much. Arranged the objects, only that are adjacent to the new area and to the Point Camden lighthouse. It is technically difficult to arrange standard objects in accordance with the original game. The rotation coordinates are knocked down to 0 with the minimum rotation of X and Y, so that no bumpers are placed on the bridge. Judging by the original game, the game has an abundance of vegetation, which I placed in good faith, neither as did the developers of EA, where the vegetation background is a fake.
I made a color correction, now the objects are not dark, which took up enough time. Updated the texture, which was taken from NFS Carbon.
I tried to make a new basic version Behind Space of Realities For the project, but nothing happened due to the lack of texture branches. When using the basic textures from the series NFS MW - NFS Undercover , The vegetation looked miserable with mipmapping. Spit on this case. Found, however, in NFS Rivals Texture branches and based on models BSOR version C-AD-5 made DLC: NFS Rivals Greenery 1. In the screenshots you can see that it is used Behind Space Of Realities: American Dream (C-AD-5) With the installed DLC: NFS Rivals Greenery 1 .
Build 0.004
- Aligning the color gamut, now the textures are brighter.
- Added a small part of the coast and a new quarter.
- Some terrain models have been changed.
- Changed the ID of the vegetation used in the IPL, now the forest stands looks better.
- Used textures of NFS Carbon for asphalt coated. I could not use it from NFS World, because I do not have them.
- The geometry of the collision of roads is optimized, so less use is made of polygons
- Partially placed on the map are standard props objects.
It is located BSOR DLC Packages vol. # 1 [updated on March 29, 2016], installed on top of the main versions of Behind Space of Realities.
Answers to the questions:
- It makes no sense to do a voluminous prelight Radio city [the method of creating prelayt in 3ds max], because there is little location.
- For the above reason, there is no meaning to now make the path of pedestrians and transport, and adjust the brightness of the collision.
- Slow implementation of the project due to its complexity.
- Your mini-map will appear someday.
- Due to the use of mipmapping textures, punishes Map Editor.
Download Map: [ Ссылка ]
BSOR Vegetation: [ Ссылка ]
BMW M3 GTR: [ Ссылка ]
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