P2P multiplayer games with rollback networking *and* physics are hard to build in the Bevy ecosystem today. This video dives into what makes it difficult and what parts work out of the box.
matchbox: [ Ссылка ]
ggrs: [ Ссылка ]
git repo for the in-progress version of pong: [ Ссылка ]
A new project has popped up that explores xpbd/ggr/matchbox as well: [ Ссылка ]
Rust Adventure: [ Ссылка ]
Discord: [ Ссылка ]
![](https://s2.save4k.ru/pic/wpx9qhKEuP8/maxresdefault.jpg)