VERY situational death combos, requires the opponent to spring kick after f3+4 and tech roll at the wall AND not break the stun. You can break the stun from jumping 3 by pressing forward so this is by no means good to do, unless the opponent does not know this. This will most likely NEVER work in a real match, however I still thought this was cool and thought I would upload it. Hope you enjoy :)
![](https://i.ytimg.com/vi/x0oWKuhgmO8/maxresdefault.jpg)