My master thesis (2012): "Conception And Implementation Of A Method For Rendering Complex Geometry Based On Sparse Voxel Octrees"
The majority of applications render virtual objects using polygons. The geometry inside a sparse voxel octree gets stored as voxels, instead. Using this structure for the visualization, could have many benefits. In theory, those would make it possible, to efficiently display extremely complex objects. To determine whether this is true, I conceived and implemented a new system, based on sparse voxel octrees.
This video is one of the results, which I achieved. There are 4096 thai statues with an overall resolution of 32.768³ voxels. The FPS depend on the traversal depth into the octree. I get between 131 and 4 FPS on my PC (3,2 GHz quad-core CPU, 4 GB RAM and Radeon HD 5770).
![](https://s2.save4k.ru/pic/x3u0mhrcEG4/mqdefault.jpg)