After replaying Dead Rising recently, I was struck by just how complex its mechanics were, and I was hooked on solving the complicated puzzle it presented to me. How is it that a game from way back in 2006 was able to do this, and why can't modern games accomplish the same feat?
Footage from Dead Rising, Dead Rising 2, Shadow of Rome and Braid were all recorded (and played) by me.
The following footage was sourced from World of Longplays on YouTube, uploaded by the users indicated:
Mirror's Edge - martanius
Assassin's Creed - Spazbo4
Mass Effect - BoneOfHead
Dead Space - power-alex
Uncharted 4: A Thief's End - Spazbo4
Rise of the Tomb Raider - Spazbo4
Shadow of Mordor - BoneOfHead
Onimusha 3: Demon Siege - Tsunao
Grand Theft Auto V - Spazbo4
The following footage was sourced from Longplay Archive on YouTube, uploaded by the users indicated:
Metal Gear Solid - Spazbo4
Timestamps:
0:00 - Intro
4:08 - Premise
6:20 - Rescuing Survivors
11:13 - Complexity
13:02 - Map & Saving
18:05 - Experience Points & Difficulty
25:01 - Inventory Management
30:27 - Boss Fights
34:02 - Story & Tone
38:59 - Complexity II
42:39 - Overtime Mode & Ending
48:40 - Conclusion
![](https://s2.save4k.ru/pic/x4rt0N8IUfk/maxresdefault.jpg)