In Part 1, I explained all the relevant rules for dealing with stealth, hiding, and invisibility in Pathfinder 2e, which also are useful for dealing with similar situations in D&D 5e. Here we reinforce everything in a comprehensive combat demonstration!
Runtime: 1 hour, 17 minutes
PART 1 (Stealth + Hiding EXPLANATION):
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CORRECTION(S):
-At 21:36, the Darkness spell requires 3 actions. (It had no impact on this fight. however)
-At 29:35, the Fighter needed to roll Acrobatics to Tumble Through the troll's space. (It was in my script! Just forgot to do it lol)
-At 56:36, the Wizard needed to do a DC 5 flat check to target the zombie in dim light. -
-At 1:01:17, the Wizard casting a spell with a Verbal component would give away his position, moving him from Undetected to Hidden.
0:00 Intro, Disclaimers
1:57 Avoid Notice, Unnoticed
2:52 Start of Combat, PF2e "Surprise"
3:30 Different Stats for Initiative
4:04 What if unnoticed creature isn't 1st?
5:41 What if creature failed to Avoid Notice?
7:42 SEEK, pt. 1
7:53 Undetected
9:06 Flat-Footed
9:19 Approaching openly
9:45 Rogue's Surprise Attack
11:07 Hidden (DC 11 flat check)
14:26 Observed, Concealed (DC 5 flat check)
17:00 Dazzled condition, pt. 1
17:51 Fireball!!!!!
21:36 Darkness spell, pt. 1
22:52 Blinded condition
24:20 Rogue's Deny Advantage
26:36 Attacking from stealth
27:01 Darkness spell, pt. 2
28:38 Dazzled condition, pt. 2
30:32 HIDE, pt. 1
36:19 Fireball!!!!!
45:22 Low-light vision
50:53 The Necromancer Strikes Back
53:08 HIDE, pt. 2
57:11 SNEAK, pt. 1
58:04 Blur spelll
1:01:01 SNEAK, pt. 2
1:04:31 Blindness spell
1:06:09 Making an enemy flat-footed in the open
1:06:36 CREATE A DIVERSION
1:07:49 Invisibility spell
1:08:09 SNEAK, pt. 3
1:10:42 SEEK, pt. 2
1:11:47 POINT OUT
1:12:46 True Strike spell
'Tomb' Map by BBEB. Support their Patreon!
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