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In this 5 part series for "Animatable Game Character", Crystal Bretz will be showing how easy it can be to create a character from a concept with Character Creator and send it into the Unreal Engine using the Live Link from iClone.
In this video, Crystal uses the Auto Setup tool to set up the materials in Unreal Engine properly, and utilizes the iClone Unreal Live Link to animate the character and adjust camera angles in real time.
00:05 Showing iclone content library packs used for animation
00:57 Setting up iclone origin
01:13 Transferring first animation into unreal engine
02:14 Using CC setup to auto setup materials inside unreal engine
03:01 Setting up live link
04:15 Playing the animation
04:32 Fixing materials to match CC3 closer
05:50 Transferring second animation
09:17 Transferring third animation
10:17 Adjusting post process exposure for final render
10:25 Final renders
Tutorial #1 (Creating Character Models from Concept Art): [ Ссылка ]
Tutorial #2 (Modeling Clothes and Accessories): [ Ссылка ]
Tutorial #3 (Texturing Body and Outfits): [ Ссылка ]
Tutorial #4 (Utilizing SkinGen and Posing Characters): [ Ссылка ]
Tutorial #5 (Animating Characters with iClone | Live Link to Unreal Engine): [ Ссылка ]
*Full tutorial article: [ Ссылка ]
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Author - Crystal Bretz: [ Ссылка ]
Concept Artist - Jue Li: [ Ссылка ]
Character Creator: [ Ссылка ]
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#iClone #UnrealEngine #CharacterCreator
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