Patreon: [ Ссылка ]
The discord: [ Ссылка ]
My Twitter: [ Ссылка ]
This time around we’re taking a deeper dive into what the building blocks of point and click adventure game puzzles actually look like, including using a live example to show how you can build your own puzzle dependency charts.
00:00 Intro
02:10 The anatomy of a puzzle
05:04 Broken Sword 2 as an example
06:18 Building a Puzzle Dependency Chart
References:
Dan Marshall’s blog:
[ Ссылка ]
Mark Brown’s puzzle design video:
[ Ссылка ]
Various LucasArts puzzle design resources
[ Ссылка ]
Lucidchart software:
www.lucidchart.com
#indie #devlog
![](https://s2.save4k.ru/pic/xlQSA9TIS-Q/maxresdefault.jpg)