There is always something that puts me off the Deus Ex Human Revolution directors cut... And ofcourse it is the visuals. In an effort to appease the complaints of a minority of players and to diversify it's presence on other platforms beyond what it originally released on, Eidos-Montréal tried to remove the stylistic golden tint from the game. Turns out... Trying to decouple intentional elements from a highly specific, pre baked visual experience never ends well.
Just like how changing the core lighting systems of Mass Effect severely handicapped the presentation of that "Legendary" experience, so too does this break the look of HR. The golden look of HR is woven into it's visuals from the ground up, everything from assets to lighting are considered. So it was never just the tint... As a result of removing it you dont just lose that tint, (because everything has it regardless) what you instead get are broken light sources, materials and more that now also feel like they are missing an important layer.
![](https://s2.save4k.ru/pic/xxPASptubhs/maxresdefault.jpg)