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This books is a must have if you're doing ANYTHING with wizards in WFRP 4e. It's got some features never seen in 1st or 2nd edition, and it adds a ton of cursed items, evil gameplay, herbalist gameplay, scrolls, potions, and much much more! Truly an essential addition to Warhammer Fantasy Roleplay 4th Edition. Some say wizards were kinda stanky before, but after this book they've become oh so very powerful. I definitely will be following this video up with a look at some of the INSANE spells WoM added. Some of the spells should be downright illegal, and many are!
0:00 Intro
0:16 Cover Art
0:32 Magic Lore
1:12 Forbidden World History
1:23 New Spellcasting Rules
2:43 New Arcane Spells (Tomb Scorpions!)
3:05 New Rituals & Rules (Familiars!)
4:24 Familiars VS Constructs
5:00 EVIL PARTY GAMEPLAY
5:25 New Endeavors!
6:00 New Careers!
6:10 Mundane Alchemist/Alchemy Skill
7:12 High Alchemy
7:38 Magister Vigilant
8:00 Scryer/Augury & Psychometry Skill
8:29 Careers, Lore, & Spells 4 Each Wind
9:00 New Magic Items
9:07 Scrolls
10:11 Cursed Items
10:18 Potion Brewing/Herbalism/Apothecary
10:37 Bestiary Stat Blocks
10:46 Play As A Familiar?!
11:00 Geomantic Web and Magic Storms
12:00 Magical Places
12:27 Example Villains (Van Horstmann!)
12:46 Fimir Spells
12:52 Magic License
13:02 Outro
![](https://i.ytimg.com/vi/y-BhwABPXhs/mqdefault.jpg)