People have been arguing about whether it is worth to have Freesync for 120/144 fps monitors, because tearing would be elimated by the high refreshrate + framerate anyway.
Because monitor tearing can only be recorded by filming the monitor, the video quality is rather poor (mostly because of pixel rasterisation and moire.) The picture is also cropped to show the middle 90% of the screen with better quality rather than the bezel of the monitor and a glimpse of my wall. Also mind I had to do the turns with my mouse manually, so irregular movement is caused by my stuttery hand and not ingame hickups.
I used Radeon Chill to dynamically enable and disable Freesync by capping the game at 138 fps with Freesync enabled (inside the sync range) and then disabling Radeon Chill by hitting F11, which makes the FPS increase outside the Freesync range, disabling it. Typical FPS numbers are stated in the beginning of the video.
You cant see the FPS numbers because of the cropping, but since Freesync would enable below 138 fps you can be assured the unsynced fps are always above 138 fps, in fact, like stated in the video, they didnt go below 160, averaged at 180 and topped out at slightly over 200 fps. I had to reduce details slightly to have a wide range of fps numbers to show lower synced fps are in fact far superior to higher unsynced fps even at 144hz monitors.
The Asus MG279Q can be brought to display 58-144 Hz Freesync range rather than the 35-90 range with the tool CRU (custom resolution utility). This changes the monitor profile ("driver") in windows, which enables the gpu to drive the monitor with said freesync range. You can find tutorials online, but if you want I can do a tutorial on how to do that.
![](https://i.ytimg.com/vi/y133cZyzyxI/maxresdefault.jpg)